Thursday, August 12, 2004

Tie-Ins Suck

Here's the BBC again to tell us what we already knew: that games made as tie-ins to movies tend to suck badly.

Although a number of recent film tie-in games have been of a pleasantly-surprising high quality, Catwoman is a major disappointment that feels like a pointless cash-in that ought to have been far better.

The game puts you in control of the eponymous leather-clad, whip-wielding superheroine - but that control is monumentally flawed and causes everything to go downhill.

To its credit, the PlayStation 2 game it gets straight down to business, with the first of Catwoman's crime-fighting missions kicking off in the midst of a jewellery store robbery, which you view from a third-person perspective.

But it is not long before problems are apparent.

Getting Catwoman to perform her array of available fighting moves is an almost indescribably clunky experience.

The notion of feline elegance so intrinsic to the character goes straight out the window when the gameplay mechanics are so laborious.
I don't know where this BBC reporter gets that bit about the "pleasantly-surprising high quality" of recent film tie-ins from, as one of the few golden rules of the video game industry is that any game that's released to accompany a movie is going to be a lemon. Arguably the only exception to the rule in recent memory has been "Star Wars: Knights of the Old Republic", which has the distinction of actually being better than the movie on whose coat-tails it was meant to be riding.